Description
The aim of this project was to learn how to work with external libraries, how graphical interface based applications works and designing artificial intelligence algorithms to allow playing against virtual player (computer). For this purpose, the SFML 2.5 library was chosen.
All of source code and documentation for it are written in English. You can find this on my Gitlab.
Usage
Instruction how to build this application is in README on Gitlab repository.
Possibilities
Game allow you to choose playing board size and number of signs in order to win.
User pick their sign and according to chosen sign will start or computer will make
first move. Always X
sign has first move.
Limitations
- User can pick playing board size from 3 to 9
- Number of sign in line in order to win cannot be greater than playing board
This project was made for my university course called “Designing algorithms and methods of artificial intelligence” at Wroclaw University of Science and Technology.